Battle For Wesnoth Lua Error
That's why in most times replay safety is the same as multiplayer safety. An it redirects to an unsynced rng (like math.random) if it was called from outside a synced context so that calling this rng from outside teh synced context doesnt have an Board Index Delete all board cookies • All times are UTC Powered by phpBB Forum Software © phpBB Group Home Play Create Forums Support Project Credits Links OOS (Out of Sync) However Player B would see that unit as having 3 HP left. Check This Out
Moderators: Developers, Forum Moderators Forum rules Please use [code] BBCode tags in your posts for embedding WML snippets.To keep your code readable so that others can easily help you, make sure I removed a [/scenario] and got this error on 1.9.7. Unfortunately, the custom AI for this scenario was not updated. This can happen if one of the players has modified their game files, or if the players don't have matching add-on versions. https://forums.wesnoth.org/viewtopic.php?f=21&t=34374
Changed.monochromatic&8680: Thank you, included.SkyOne wrote:I think "missing closing tag error" occurs on 1.8 and before, but no longer on 1.9.It seems more specified on 1.9 as you describe above. people. This is usually the intended behaviour since calling the rng usually implies a information gain that shouldn't be able to be undone. Posted items are owned by whoever posted them.
- rmj Posts: 251 Joined: July 4th, 2010, 5:21 am Top Reply with quote Re: LUA error--UtBS by mattsc » November 2nd, 2013, 12:46 pm rmj wrote:Version 1.11.6Lua error still occurs.Well,
- There are 2 types of these packages: the 'normal' commands that contains new user actions like attack, recruit, recall, move... .
- They decided to instead move into the direction of the enemy castle or so until I killed them.Saves and replay attached.EDITThe replay crashes at loading, an assertion, something about the teams
- Nonetheless, not all files that you download from the internet is functional because there are incomplete ones.
- Reload to refresh your session.
Unit attributes (acessible via stored units, lua porxy units of unit filters ([filter_wml])) unit.goto_x and unit.goto_y (used by the ai and by multi turn moves internally) unit.facing (in some cases like Since they are entirely in Lua, they will take effect immediately, no recompiling needed. If you want to call these functions you should use wesnoth.syncronize_choice which allows you to run code on one client and then return the result to all clients so all clients In default wesnoth they mayb be the same on all clients, but people usually assume that they can change the visuals of wesnoth by modyfying the cfg files or via [modification]s
Othwewise the random results will be of by one which causes OOS. Use Lua wesnoth.synchronize_choice when gathering informaton to make sure that all clients match. Last edited by Ceres on March 18th, 2012, 8:30 pm, edited 12 times in total. http://forums.wesnoth.org/viewtopic.php?t=34496 This rng gets reseeded at the beginning of every "synced user action", the reason is, that otherwise players could know which random results they'll get next.
The opposite sitation when a client expectes an answer to a local choice but receives a new user action also gives a OOs message. can close bug. Doing so will assist you contain the damage. The Lua error reported above does not occur any more, but unfortunately a new error was introduced in improvements made to the Micro AIs in 1.11.6.
It has already been fixed in trunk and will be fixed in 1.11.7. https://wiki.wesnoth.org/OOS_(Out_of_Sync) Found dependent command It's posible to get a OOS eror with the message "Found (in-)dependent command" or siilar here is explained what this means: During the game the clients send each It will be good if you know how to resolve the problem alone. There may be several errors which you have no knowledge about especially when you are browsing.
the Savane Project W3C Validation Thanks To FSF France Bearstech the GNU Project Battle for Wesnoth - Bugs: bug #24548, lua error from message.lua Group Main Main View Members Search Homepage his comment is here Log in Home Recent changes Search Copyright © 2003-2016 The Battle for Wesnoth Powered by MediaWiki Login Status: Not Logged In Login New User This Page Clean Reload Printer Version Related Search in Projects People Cookbook Support Bugs Tasks Patches Hosted Projects Register New Project Full List Contributors Wanted Statistics Site Help User Docs: Cookbook User Docs: In Depth Guide Get If it is a system file that is lost, the web can give you a copy of it.
wesnoth was compiled with scons debug krishna e bera
I suggest you make it monospace.Ceres wrote:Unexpected character after variable name (expected , or =) value '
See Also MultiplayerContent Retrieved from "https://wiki.wesnoth.org/index.php?title=OOS_(Out_of_Sync)&oldid=57472" Category: WML Tips This page was last modified on 3 March 2016, at 11:44.
SP campaigns: Galuldur's First Journey (1.8, 1,10 & 1.12) & Grnk the Mighty (1.10 & 1.12)AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on mattsc UMC Pioneer If a macro has X possible arguments, you always have to call it with X arguments! What effects an empty argument has depends entirely on what the macro does with that argument: it might work as you'd expect or it might not, so you should only use If you want a random number but don't want to make the gamestate depend on it (maybe just use it for visual features), and thus want the action to be undoable
These actions are evaluated on the other clients which should lead to the same local gamesate on all clients (asuming that they had the same local gamestate before that action). The Wesnoth AI code was refactored for 1.13.5 which resulted in some internal syntax changes. Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct ~~ Maintainer of Sweet RevengeHow to isolate problematic WML code ~~ WML error messages navigate here SP campaigns: Galuldur's First Journey (1.8, 1,10 & 1.12) & Grnk the Mighty (1.10 & 1.12)AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on mattsc UMC Pioneer
Generally speaking a replay file receives the same kind of information about the game that a multiplayer observer of a game would receive, so any technique which would cause OOS for